Although Robomodo has only been in existence since 2007, the members of the Robomodo team have been MAKING GAMES FOR UP TO 18 YEARS. They know how to make successful games and bring a FRESH PERSPECTIVE TO FLAGGING FRANCHISES BY MARRYING SOLID GAME DESIGN WITH AN INNOVATIVE ARTISTIC STYLE. In addition, the company has an engineering team that is very well versed in creating new technology that exploits the capabilities of platform, whether they be game consoles or mobile.
TONY HAWK: RIDE and TONY HAWK: SHRED both feature an innovative, motion-sensing skateboard controller that was built by Robomodo from the ground up in conjunction with game development. This cutting-edge wireless controller works with the game to give unprecedented freedom and movement by offering a fully dynamic, hands-free gaming experience. Players perform various movements and gestures on the physical board that directly translate into amazing tricks in the game. Gamers can experience a full range of movement as they rotate, tilt and lift the board in a variety of ways to discover new tricks. Players simply step on the board and feel like a Pro Skater.
FIGHT NIGHT ROUND 3 (FNR3) was considered one of the best examples of superior graphics truly adding to the gameplay. Taking advantage of the new generation of consoles' superior performance, the team took the Fight Night franchise to new heights. FNR3 innovations, such as the use of photogrammetry to create ultra-realistic environments and pore-level details on character models, set a new standard in realism. A great example of all of this superior technology coming together was the creation of the "Super Punch," a close-up of the boxer's face at the moment of impact. The player feels the power of the punch, as incredibly detailed graphics and animation show everything from face rippling to spraying sweat. This feature set a new standard in creating great moments in games.
NBA STREET VOL. 2 offers 29 NBA teams and NBA Legends that are fully playable in all modes (once unlocked). The game also features four different modes: Pick-Up Game, NBA Challenge (beat all NBA teams with a normal or customizable team), Street School (learn the moves and tricks), and Be a Legend (create your own baller and become a legend). The game offers several new trick moves and dunks, as well as introducing a "level-two gamebreaker."
This game is the only title to date with three playable incarnations of Michael Jordan from landmark moments in his career: the 1985 Chicago Bulls, the 1996 Chicago Bulls, and the Washington Wizards. It's possible to play all three on the same team, or even assemble an "All-Jordan" lineup.
TAO FENG: FIST OF THE LOTUS is a fighting game that showed the industry how far Microsoft's (then-new) Xbox technology could be pushed. Developed exclusively for the Xbox, the team concentrated on squeezing the most out of the hardware. Tao Feng was the first fighting game to have destructible environments, normal mapping, true character damage in both modeling and animation, and the most advanced graphic shaders on any console. Tao Feng is one of the best examples of a game truly exploring the limits of console hardware.
MORTAL KOMBAT 4 was the first game in the Mortal Kombat series to be completely 3D. With the limited technology of the time, the team worked with hardware engineers to create the game's visuals. The title was a huge success that kick-started the first wave of 3D games for Midway.
MORTAL KOMBAT MYTHOLOGIES was the first title in the Mortal Kombat franchise to offer action-adventure gameplay instead of straight fighting. Using the advanced 3D capabilities of the original PlayStation, the team created hybrid graphics that offered a new look while still being familiar to the fans of the series. Characters were the traditional, 2D Mortal Kombat style, but interacted with full 3D environments. Players felt like they were playing a game that was both familiar and new, perparing fans for the full 3D experience of Mortal Kombat 4.
The Robomodo team has VAST VIDEO GAME DEVELOPMENT EXPERIENCE THAT DATES BACK TO THE ARCADE DAYS. Viewing games that the team members have worked on and shipped, it is easy to see the strong development track record for marrying solid game design with an innovative artistic style, as well as harnessing the power of current and next-gen consoles.
Some of the team's previous titles include:
Release Date: 10.28.2011
Platforms: iOS
Release Date: 11.8.2011
Platforms: Xbox 360 (Kinect)
Release Date: 10.26.2010
Platforms: Xbox 360, PlayStation 3, Wii
Release Date: 6.25.2010
Platforms: Xbox 360, PlayStation 3, PC
Release Date: 11.17.2009
Platforms: Xbox 360, PlayStation 3, Wii
Release Date: 10.20.2009
Platforms: Wii, PlayStation 2, PSP, Nintendo DS
Release Date: 8.18.2009
Platforms: Xbox 360, PlayStation 3, PC
Release Date: 5.1.2009
Platforms: Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, PSP, DS
Release Date: 11.16.2008
Platforms: Xbox 360, PlayStation 3
Release Date: 3.20.2008
Platforms: Arcade
Release Date: 11.15.2007
Platforms: Xbox 360
Release Date: 9.4.2007
Platforms: Xbox 360, PlayStation 3, PC
Release Date: 9.7.2007
Platforms: Xbox 360, PlayStation 3, PC
Release Date: 3.6.2007
Platforms: Xbox 360, PlayStation 3
Release Date: 10.11.2006
Platforms: Xbox, PlayStation 2, Wii
Release Date: 4.26.2006
Platforms: Arcade
Release Date: 3.15.2006
Platforms: Arcade
Release Date: 2.20.2006
Platforms: Xbox 360, PlayStation 3, Xbox, PlayStation 2, PSP
Release Date: 9.15.2005
Platforms: Xbox 360, PlayStation 2
Release Date: 4.20.2005
Platforms: Xbox
Release Date: 3.1.2005
Platforms: Xbox, GameCube, PlayStation 2
Release Date: 10.4.2004
Platforms: Xbox, GameCube, PlayStation 2, PSP
Release Date: 6.14.2004
Platforms: Xbox, PlayStation 2, PC
Release Date: 4.5.2004
Platforms: Xbox, PlayStation 2
Release Date: 4.29.2003
Platforms: Xbox, GameCube, PlayStation 2
Release Date: 3.18.2003
Platforms: Xbox
Release Date: 9.18.2001
Platforms: Xbox, Arcade
Release Date: 6.19.2001
Platforms: GameCube, PlayStation 2
Release Date: 6.1.1999
Platforms: PC
Release Date: 6.24.1998
Platforms: Nintendo 64, PlayStation, PC, Game Boy Color, Dreamcast, Arcade
Release Date: 10.1.1997
Platforms: Nintendo 64, PlayStation
Release Date: 9.1.1996
Platforms: Nintendo 64, PlayStation, Sega Saturn, PC
Release Date: 8.8.1996
Platforms: PlayStation, Genesis, Super NES, Game Boy, Game Gear, Master System, Arcade